My game jams
Game

I like to do game jams as they are fun. With experimental techniques like raycasting or raytracing.

Global Game Jam 2017: Supreme and then...

This was a fun project where we created our own raycast renderer, like the one seen in Wolfenstein. And made a fun game with it.







Global game jam 2018: Stop Moving

In this years game jam we made a full 3d raytracer on the GPU. And then bound a puzzle mechanic to that in the game.
When you reflect a color, that color will toggle on or off in the platformer.







Global game jam 2019: Red Star Falling

In this game jam we experimented with using Godot as our engine. However we later walked back on that and made a more standard game this year in Unity.







Fabric ModFest 2020: Capybara-commune

We had never modded Minecraft before, and this gamejam seemed like the perfect opportunity to try something new.
In this mod jam we brought the Capybara into the game, which pacifies aggressive mobs when nearby with it's chillness. And will eat bark from the trees nearby.