I like to do game jams as they are fun. With experimental techniques like raycasting or raytracing.
Duration: | 48 Hours each |
Role: | Graphics & Engine & Gameplay Programmer |
Team: | ~7 people |
This was a fun project where we created our own raycast renderer, like the one seen in Wolfenstein. And made a fun game with it.
In this years game jam we made a full 3d raytracer on the GPU. And then bound a puzzle mechanic to that in the game.
When you reflect a color, that color will toggle on or off in the platformer.
In this game jam we experimented with using Godot as our engine. However we later walked back on that and made a more standard game this year in Unity.
We had never modded Minecraft before, and this gamejam seemed like the perfect opportunity to try something new.
In this mod jam we brought the Capybara into the game, which pacifies aggressive mobs when nearby with it's chillness. And will eat bark from the trees nearby.