This game one in a series of three rapid prototyping projects. In this project we made a endless top-down survival shooter. Where Evil Capatalist Computators are infultrating your Soviet Space Station. Or at least, that is what the propaganda video will show, as the game is set on a movie set!
For this project I was mostly responsible for the gameplay. Which more specifically meant:
Player Movement & Shooting
Enemy AI & Pathfinding
Player & Enemy Animation implementation
Collaboration. It was important to trust your peers. In this project that giving my other programmer the space to design his own system for the procedural generation while I could focus on the gameplay side of things.